Applying Root Motion to your character might be a very practical and accurate way to animate it. However, every now and then, you might need to manually control one or two aspects of the character's movement. Perhaps you only have an in-place animation to work with, or maybe you want the character's movement to be affected by other variables. In these cases, you will need to override Root Motion via a script.
To illustrate this issue, this recipe makes use of an animation clip for jumping, which originally moves the character only in the Y-axis. In order to make her move forward or backward while jumping, we will learn how to access the character's velocity to inform the jump direction via a script.