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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Obtain Components using the fastest method

There are several variations of the GetComponent() method, and they each have a different performance cost, so it becomes prudent to call the fastest possible version of this method. The three overloads available are GetComponent(string), GetComponent<T>(), and GetComponent(typeof(T)). It turns out that the fastest version depends on which version of Unity we are running since several optimizations have been made to these methods through the years; however, in all later versions of Unity 5 and the initial release of Unity 2017, it is best to use the GetComponent<T>() variant.

Let's prove this with some simple testing:

int numTests = 1000000;
TestComponent test;
using (new CustomTimer("GetComponent(string)", numTests)) {
for (var i = 0; i < numTests; ++i) {
test = (TestComponent)GetComponent("TestComponent...
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