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Tools and Skills for .NET 8

You're reading from   Tools and Skills for .NET 8 Get the career you want with good practices and patterns to design, debug, and test your solutions 

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781837635207
Length 778 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Mark J. Price Mark J. Price
Author Profile Icon Mark J. Price
Mark J. Price
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Table of Contents (22) Chapters Close

Preface 1. Introducing Tools and Skills for .NET 2. Making the Most of the Tools in Your Code Editor FREE CHAPTER 3. Source Code Management Using Git 4. Debugging and Memory Troubleshooting 5. Logging, Tracing, and Metrics for Observability 6. Documenting Your Code, APIs, and Services 7. Observing and Modifying Code Execution Dynamically 8. Protecting Data and Apps Using Cryptography 9. Building an LLM-Based Chat Service 10. Dependency Injection, Containers, and Service Lifetime 11. Unit Testing and Mocking 12. Integration and Security Testing 13. Benchmarking Performance, Load, and Stress Testing 14. Functional and End-to-End Testing of Websites and Services 15. Containerization Using Docker 16. Cloud-Native Development Using .NET Aspire 17. Design Patterns and Principles 18. Software and Solution Architecture Foundations 19. Your Career, Teamwork, and Interviews 20. Epilogue 21. Index

Design Patterns and Principles

This chapter is about design patterns and principles that provide tried-and-tested solutions to common problems. By using this guidance, developers avoid reinventing the wheel, which saves time and effort and leads to more reusable and maintainable code. This benefit applies to all the advice in this chapter.

As you read this chapter, especially about guidelines that developers should follow, you might find yourself rolling your eyes. Many of these ideas could be categorized as “common sense.” Sadly, “common sense” is less common than one might hope!

In any case, it is useful to have a checklist of good practices. And knowing all the acronyms and concepts covered in this chapter could save you from an embarrassing, “Sorry, I haven’t heard of that” in an interview. Design patterns and principles create a common vocabulary among developers. When a team member refers to a pattern or principle, other...

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