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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Using separate materials for faces


Each geometry in Three.js consists of a number of vertices and faces. In most cases, when you define a material that can be used together with a geometry, you use a single material. With Three.js, however, it is also possible to define a unique material for each of the faces of your geometry. You could, for instance, use this to apply different textures to each side of a model of a house. In this recipe, we will explain how to set up the materials so that you can use different textures for individual faces.

Getting ready

In this recipe, we won't use any external textures or libraries. It is good, however, to look at the final result that we'll be creating in this recipe. For this, open the 04.06-use-separate-materials-for-faces.html example in your browser.

In the preceeding screenshot, you can see a rotating sphere, where each face is rendered with a different color and half of the faces have been made transparent. In the following section, we'll show you...

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