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The Complete Rust Programming Reference Guide

You're reading from   The Complete Rust Programming Reference Guide Design, develop, and deploy effective software systems using the advanced constructs of Rust

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Product type Course
Published in May 2019
Publisher Packt
ISBN-13 9781838828103
Length 698 pages
Edition 1st Edition
Languages
Concepts
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Authors (3):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Table of Contents (29) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Lists, Lists, and More Lists 15. Robust Trees 16. Exploring Maps and Sets 17. Collections in Rust 18. Algorithm Evaluation 19. Ordering Things 20. Finding Stuff 21. Random and Combinatorial 22. Algorithms of the Standard Library 1. Other Books You May Enjoy Index

Modules


Before we explore more about Cargo, we need to be familiar with how Rust organizes our code. We had a brief glimpse at modules in the previous chapter. Here, we will cover them in detail. Every Rust program starts with a root module. If you are creating a library, your root module is the lib.rs file. If you are creating an executable, the root module is any file with a main function, usually main.rs. When your code gets large, Rust lets you split it into modules. To provide flexibility in organizing a project, there are multiple ways to create modules.

Nested modules

The simplest way to create a module is by using the mod {} block within an existing module. Consider the following code:

// mod_within.rs

mod food {
    struct Cake;
    struct Smoothie;
    struct Pizza;
}

fn main() {
    let eatable = Cake;
}

We created an inner module named food. To create a module within an existing one, we use the mod keyword, followed by the name of the module, food, followed by a pair of braces...

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