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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Interacting with an object-oriented data repository through Picker View

Now, we have to add code to the ViewController class in the ViewController.swift source file to make the class conform to two additional protocols: UIPickerViewDataSource and UIPickerViewDelegate. The conformance to the UIPickerViewDataSource protocol allows us to use the class as a data source for the UIPickerView class that represents the Picker View component. The conformance to the UIPickerViewDelegate protocol allows us to handle the events raised by the UIPickerView class.

The following lines show the new code for the ViewController class. The code file for the sample is included in the swift_3_oop_chapter_08_09 folder.

    class ViewController: UIViewController, UIPickerViewDelegate, 
    UIPickerViewDataSource {
      @IBOutlet weak var picker: UIPickerView! 
 
      private var gamesList: [Game] = [Game]() 
 
      override func viewDidLoad() { 
        super.viewDidLoad() 
        // Do any additional setup...
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