Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Authenticating the player's Game Center account

As soon as our app starts, we will check if the player is already logged in to their Game Center account. If not, we will give them a chance to log in. Later, when we want to submit high scores or achievements, we can use the authentication information we gathered when the app launched, instead of interrupting their gaming session to collect their Game Center information.

Follow these steps to authenticate the player's Game Center account when the app starts:

  1. First, we will turn on Game Center for your project in Xcode. Open the Capabilities tab of your project settings and make sure Game Center is flipped to ON, as shown in the following screenshot:
    Authenticating the player's Game Center account
  2. We will now be working in the GameViewController class, so open GameViewController.swift in Xcode.
  3. Add a new import statement at the top of the file so we can use the GameKit framework:
            import GameKit
  4. In the GameViewController class, add a new function called authenticateLocalPlayer...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime