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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Toc

Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode 2. Creating a City Information App with Customized Table Views FREE CHAPTER 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

A scene to add supplies


Starting with the option to add supplies, we create a new file in the project called AddSuppliesViewController.swift. Start importing UIKit and creating a class that inherits from UIViewController with the same name as the file. This class will also work with UIPickerView, which implies that we have to implement the UIPickerViewDataSource and UIPickerViewDelegate protocols. We will also need to implement UITextFieldDelegate. Leave this class empty for now; don't worry about the compiler errors:

class AddSupplyViewController: UIViewController, UIPickerViewDataSource, UIPickerViewDelegate, UITextFieldDelegate
{
}

Return to the storyboard and add a new view controller to it. Connect the AddSupply button from the first scene to this new view controller by control-dragging it from the button to the new scene. Update the scene class in its Identity inspector to AddSupplyViewController as shown in the following screenshot:

In this scene, we need to set the product name, the...

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