Creating an Optimized Mesh Using ZRemesher and ZProject
In this chapter, you will learn about ZBrush’s powerful retopology tool, ZRemesher, and how to use it to create clean and even topology for the demon bust that you have been sculpting so far. This will help prepare the model for further, more detail-oriented sculpting later on.
Then you will get familiar with subdivision levels, which allow meshes to be subdivided many times over, increasing resolution and ultimately allowing for higher levels of detail. Using the ZProject tool, we will project the detail from the demon concept sculpt onto the new, cleaner topology that we created using ZRemesher at the beginning of the chapter.
At this point, we will also look at increasing the mesh resolution, allowing you to add extremely fine detail. This will produce a sculpt that can be viewed from a close distance, without loss of resolution, which is often needed in VFX and sometimes games as well.
So, this chapter will...