Chapter 5. Storytelling
Building on the design and graphic elements we learned in Chapter 4, we will animate a barnyard humor book. We'll use the animals to find our funny bone, and in the process, we'll get a great introduction to systematically creating a sequence of scenes that fit together.
In addition to practicing your storytelling skills, you'll learn how to:
Change the appearance of our sprites using costumes
Convey speech
Position our sprites using coordinates and motion
Apply sound effects to our scripts
We'll continue building upon the control techniques we learned in the previous chapters to organize the flow of the project with backgrounds, user clicks, and broadcast messages.
Are you ready to laugh and learn? Let's get started.