Creating Characters in the MetaHuman Interface
In the previous chapter, you learned how to install the Epic Games Launcher, the UE5 engine, and Bridge to your machine. Additionally, you went through the steps of setting up an Epic Games user account, which you must use again to sign into Quixel Bridge.
This chapter will cover everything you need to know about the MetaHumans Creator (MHC) and the online session where all the character designing takes place. We will look at all the editable features of the many MHC templates, including the face, hair, body, blend, move, and sculpt parameters, as well as the best practices of when to use each attribute within the character design phase.
The primary goal of this chapter is to get you accustomed to the interface and the character design potential, but it will also provide notes on how to implement the same design tools for a more acutely focused design process.
In addition to the various tools and preset editors, you will become...