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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Finishing the walk cycle

We’re done with the hardest part of the walk cycle. Now we can relax and animate those less-than-essential limbs so that Rain’s walk cycle looks natural and complete. This stage mostly involves animating FK bones that are governed by simpler relationships, such as the FK bones for Rain’s toes and arms.

FK toes

Before we can say Rain’s feet are completely animated, we ought to finish by animating the toes. We’ll have them extend back as the heel strikes the ground:

Figure 8.41: Toe of front foot extending and flattening

Figure 8.41: Toe of front foot extending and flattening

On some later frames, you’ll have noticed that Rain’s toes automatically bend due to the effects of ball roll. This is nice to have right up until the foot is picked up, after which it looks a bit odd. We can curl the toe bone in the other direction to cancel out this effect after the foot has left the ground:

Figure 8.42: Toes of the rear foot going straight, relative to the rest of the foot

Figure 8.42: Toes of the...

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