Copying keyframes to another channel
To ride a real unicycle, you have to pedal, rotating the wheel to make the unicycle move forward or backward. Ironically, in this exercise, we animated the rest of the unicycle first before figuring out how the wheel should rotate!
Our final task in this chapter is to animate the rotation of the Wheel
object. Up to this point, Wheel
has been dragged along by Seat
. If we properly animate it rotating, it will appear to have friction with the floor and hopefully even look as though it’s the thing that drives the rest of the unicycle. To appear correct, the rotation of Wheel
must be closely related to the movement of Seat
– so closely related, in fact, that we can copy and paste the keyframes.
Keyframes can be copied and pasted using the conventional and unsurprising Copy Keyframes (Ctrl + C) and Paste Keyframes (Ctrl + V) operators. This is a useful alternative to Duplicate (Shift + D), but with one special advantage: keyframes...