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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Destroying a wall

Here comes my favorite part:

Figure 12.19: Smash!

Figure 12.19: Smash!

Need I elaborate further? We’re going to build a wall out of rigid body bricks, and then we’re going to knock it down!

Building a wall

First, we’ll build the wall brick by brick. Each brick will be an individual rigid body, so the trick here is to make sure we stack the bricks right, and that they have the correct Rigid Body settings.

The brick

Every wall starts with a single brick, so let’s start by making one:

  1. Add (Shift + A) a Cube to the scene.
  2. In Edit Mode, scale your cube down to the approximate dimensions of a brick.
  3. Make sure the brick lies flat and does not hover or intersect with the floor.
  4. Name the object Brick.

Important note

Active rigid bodies with altered object Scale values (that is, scaled in Object Mode) will behave incorrectly, as though they are bigger or smaller than they really are. This is another...

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