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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Making your disco dance floor


In this task, we will use the sketch we generated in the previous task and turn it into a texture for a 3D object. We will create a rectangle using the Processing shapes and texture it with our visualizer.

We will also implement the playlist functionality for our MP3 files and define a file format that allows us to control the sequence of the music and the visualizers.

Prepare for Lift Off

In this task, we are going to create a text file that controls our playlist and the sequence in which the visualizers are shown. Each playlist entry has two lines. The first line contains only the filename of the MP3 file and the second line contains the visualizer IDs and their length in seconds. The entries are separated using a "-". The following is an example of a playlist text file:

song1.mp3
0:4-1:2-3:2
song2.mp3
0:1-1:1:0:1-2:1

In this case, the song2.mp3 file is played and the visualizers with IDs 0, 1, 0, and 2 are shown for one second.

So, add some MP3 files to the data...

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