Building Biomes: Mastering PCG for Rich Environments
Welcome to Chapter 8! After mastering structure building with spline controllers in Chapter 7, we’re ready to take on a new challenge. In this chapter, you’ll learn how to create diverse and dynamic biomes using the PCG Biome plugin, perfect for those eager to design rich and varied landscapes with procedural generation techniques.
We’ll explore generating various biome environments by using datasets and texture information to shape terrain variations and foliage distribution. You’ll develop methods to control and customize these elements, creating unique and immersive biomes without relying solely on the PCG graph.
This chapter is divided into sections that cover foliage placement based on texture information. You’ll get hands-on experience with new PCG techniques, learning how to manage PCG methods that bring assets together into cohesive and realistic biomes.
Additionally, all the chapter...