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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (13) Chapters Close

Preface 1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

An introduction to pathfinding


We're going to start by tackling the biggest job: implementing a pathfinding algorithm so that the enemies can move intelligently around the map. Before we do so, let's take a look at pathfinding algorithms as a whole, what they do, and how they do it! This context will help you make the task ahead clearer and show you the wealth of choices that we have.

What is a pathfinding algorithm?

A pathfinding algorithm is an algorithm that calculates the best path from one position to another. A good algorithm will take into account the terrain and several other factors to ensure that the movement is intelligent and won't result in any weird behavior. Remember the last time you were playing a game and an NPC kept walking into the wall? This is the weird behavior that pathfinding errors produce. Every time an enemy runs around an object to get you in a game, it's the result of such an algorithm, and they're essential in the creation of a gameplay that's challenging and...

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