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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Summary

You now know how to successfully close and ship a game. We have seen that you need to be conscious about the time required for the final stage in every game's development. We have learned the risks of putting a game together and how to avoid the feature creep danger. We have seen what polish is and how the team and the designers can polish their game to improve the quality of the game.

We had a quick look at the Quality Assurance process and went through a list of useful tips and suggestions for you to keep in mind when the time will come to close your project and finally enjoy shipping your game! The journey's not over yet. In the next chapter, you're going to learn about games as a service, a huge topic which is really dear to us.

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