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OpenGL 4.0 Shading Language Cookbook

You're reading from   OpenGL 4.0 Shading Language Cookbook With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.

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Product type Paperback
Published in Jul 2011
Publisher Packt
ISBN-13 9781849514767
Length 340 pages
Edition 1st Edition
Tools
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Table of Contents (16) Chapters Close

OpenGL 4.0 Shading Language Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL 4.0 FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading Effects, and Optimizations 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Animation and Particles Index

Creating a "bloom" effect


The "bloom" effect is a visual effect where the bright parts of an image seem to have fringes that extend beyond the boundaries into the darker parts of the image. This effect has its basis in the way that cameras and the human visual system perceive areas of high contrast. Sources of bright light "bleed" into other areas of the image due to the so-called Airy disc which is a diffraction pattern produced by light that passes through an aperture.

The following image shows a bloom effect in the animated film Elephant's Dream ((c) 2006, Blender Foundation / Netherlands Media Art Institute / www.elephantsdream.org). The bright white color from the light behind the door "bleeds" into the darker parts of the image.

Producing such an effect within an artificial CG rendering requires determining which parts of the image are bright enough, extracting those parts, blurring, and re-combining with the original image. Typically, the bloom effect is associated with HDR (High Dynamic...

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