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Music for Film and Game Soundtracks with FL Studio

You're reading from   Music for Film and Game Soundtracks with FL Studio Learn music production, compose orchestral music, and launch your music career

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803233291
Length 266 pages
Edition 1st Edition
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Author (1):
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Joshua Au-Yeung Joshua Au-Yeung
Author Profile Icon Joshua Au-Yeung
Joshua Au-Yeung
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Table of Contents (13) Chapters Close

Preface 1. Part 1:The Business of Composing for Clients
2. Chapter 1: The Business of Composing for Clients FREE CHAPTER 3. Part 2:Composing Tools and Techniques
4. Chapter 2: Navigating Through the Key Features of FL Studio 5. Chapter 3: Designing Music with Themes, Leitmotifs, and Scales 6. Chapter 4: Orchestral MIDI Composing 7. Part 3:Designing Music for Films and Video Games
8. Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music 9. Chapter 6: Influencing Mood with Music and Designing Emotional Music 10. Chapter 7: Creating Interactive Music for Video Games with Wwise 11. Chapter 8: Soundtrack Composing Templates 12. Other Books You May Enjoy

Diegetic music (The Art of Foley) and sound effects

In the 1920s, Jack Foley became famous for adding sound effects to stories told over the radio. Over time, adding sound effects to the narrative became known as the Art of Foley. You may have also come across the term diegetic sound, which is the same thing. Diegetic sound is any sound that emanates from the story world of the film.

Except for dialog, most of what you hear when you watch a movie wasn't recorded at the time the visual was filmed. Every explosion, footstep, weather sound, movement, animal growl, and other sound effects are sounds that have been carefully designed and chosen after the footage was recorded.

If sound effects are done right, the audience won't notice the film is filled with sounds added in post-production. Excellent sound design matches the visuals with the sound seamlessly, so your mind thinks they were created together.

All sound involves two elements hitting one another in some fashion...

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