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Music for Film and Game Soundtracks with FL Studio

You're reading from   Music for Film and Game Soundtracks with FL Studio Learn music production, compose orchestral music, and launch your music career

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803233291
Length 266 pages
Edition 1st Edition
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Author (1):
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Joshua Au-Yeung Joshua Au-Yeung
Author Profile Icon Joshua Au-Yeung
Joshua Au-Yeung
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Table of Contents (13) Chapters Close

Preface 1. Part 1:The Business of Composing for Clients
2. Chapter 1: The Business of Composing for Clients FREE CHAPTER 3. Part 2:Composing Tools and Techniques
4. Chapter 2: Navigating Through the Key Features of FL Studio 5. Chapter 3: Designing Music with Themes, Leitmotifs, and Scales 6. Chapter 4: Orchestral MIDI Composing 7. Part 3:Designing Music for Films and Video Games
8. Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music 9. Chapter 6: Influencing Mood with Music and Designing Emotional Music 10. Chapter 7: Creating Interactive Music for Video Games with Wwise 11. Chapter 8: Soundtrack Composing Templates 12. Other Books You May Enjoy

Chapter 2: Navigating Through the Key Features of FL Studio

In this chapter, we will discuss the main features of the digital audio workstation FL Studio. We'll discuss what FL Studio is, how to get it, and take an introductory look at the core tools of it. Specifically, we'll discuss how to use the Channel rack, the Piano roll, the Playlist, the Browser, and the Mixer. Finally, we'll learn how to record audio and how to export music.

We will cover the following topics in this chapter:

  • What is FL Studio?
  • FL Studio's core tools: the Channel rack, the Piano roll, the Playlist, the Browser, and the Mixer
  • Recording audio
  • Exporting music
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