Implementing player behavior and AI logic using C#
In this section, we’ll be getting into how games are made, looking at how players act and how computer-controlled characters (we call it AI) think in games. Figuring out how players act and how game characters react is a big deal in making games fun. It’s like giving players a script to follow, just like actors in a play. Players bring the game to life, a bit like how actors make a story interesting. We’ll look at different types of games, checking out how players act in all sorts of situations, from big adventures to tactical fights.
Then, we’ll check out AI, the smart computer stuff that makes game enemies, friends, and other characters feel real. AI isn’t just code; it’s like magic that makes challenges exciting, enemies tricky, and friends helpful. We’ll explain the basic ideas behind this digital magic, kind of like understanding the cues a conductor gives to an orchestra, guiding...