Advanced techniques and workflows with C#
In this section, we’ll delve into the details of advanced C# techniques and workflows within Unity, offering insights into how these strategies can enhance your game development process. We’ll cover several key topics, including ScriptableObjects and custom editors.
ScriptableObjects
ScriptableObjects are dynamic assets in Unity that allow you to store and manage data separately from GameObject instances. They’re perfect for implementing data-driven systems and facilitating communication between different parts of your game. Let’s look at the different ways you can leverage ScriptableObjects:
- Data-driven development:
Use ScriptableObjects to store data such as game settings, character stats, item attributes, and more. This allows for easy modification and iteration without the need to modify code. You learned more about data-driven development in Chapter 6, Effective Game Data Handling and Management...