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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Developing the Dead state


After the zombie enters the Death state within the animator graph, it remains there and cannot revert to any other state. The animator graph simply suspends, without linking to any new state:

Death state

The code is therefore pretty simple:

    //------------------------------------ 
    public IEnumerator StateDead() 
    { 
        //Run dead animation 
        ThisAnimator.SetInteger("AnimState", (int) ActiveState); 
 
        //While in idle state 
        while(ActiveState == AISTATE.DEAD) 
        { 
             yield return null; 
        } 
    } 
    //------------------------------------  
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