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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

Extensions


With extensions, we can add new properties, methods, initializers, and subscripts, or make an existing class or structure conform to a protocol without modifying the source code for the class or structure. One thing to note is that extensions cannot override the existing functionality.

To define an extension, we use the extension keyword, followed by the type that we are extending. The following example shows how we would create an extension that extends the string class:

extension String { 
  //add new functionality here 
} 

Let's see how extensions work by adding a reverse() method and a firstLetter property to Swift's standard string class:

extension String { 
    var firstLetter: Character? { 
        get { 
            return self.characters.first 
        } 
    } 
 
    func reverse() -> String { 
        var reverse = "" 
        for letter in self.characters { 
            reverse = "\(letter)" + reverse...
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