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Mastering Qt  5

You're reading from   Mastering Qt 5 Create stunning cross-platform applications using C++ with Qt Widgets and QML with Qt Quick

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995399
Length 534 pages
Edition 2nd Edition
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Authors (2):
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Robin Penea Robin Penea
Author Profile Icon Robin Penea
Robin Penea
Guillaume Lazar Guillaume Lazar
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Guillaume Lazar
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Table of Contents (16) Chapters Close

Preface 1. Get Your Qt Feet Wet FREE CHAPTER 2. Discovering qmake Secrets 3. Dividing Your Project and Ruling Your Code 4. Conquering the Desktop UI 5. Dominating the Mobile UI 6. Even Qt Deserves a Slice of Raspberry Pi 7. Third-Party Libraries without a Headache 8. Animations - Its Alive, Alive! 9. Keeping Your Sanity with Multithreading 10. Need IPC? Get Your Minions to Work 11. Having Fun with Multimedia and Serialization 12. You Shall (Not) Pass with QTest 13. All Packed and Ready to Deploy 14. Qt Hat Tips and Tricks 15. Other Books You May Enjoy

Creating an entry point for your Qt3D code

For those who did not play the snake game in their youth, here is a quick reminder of the gameplay:

  • You control a snake moving in an empty area.
  • This area is surrounded by walls.
  • An apple spawns randomly in the game area.
  • If the snake eats the apple, the snake grows and you gain a point. Right after, another apple spawns in the game area.
  • If the snake touches a wall or a part of its own body, you lose.

The goal is to eat as many apples as possible to have the highest score. The longer the snake, the harder it will become to avoid the wall and its own tail. Oh, and the snake goes faster and faster each time it eats an apple. The architecture of the game will be the following:

  • All the game items will be defined using Qt3D in QML
  • All the game logic will be done in JavaScript, which will communicate with the QML elements

We will keep...

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