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Mastering openFrameworks: Creative Coding Demystified

You're reading from   Mastering openFrameworks: Creative Coding Demystified openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You'll find creative coding is simpler than you think.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849518048
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Denis Perevalov Denis Perevalov
Author Profile Icon Denis Perevalov
Denis Perevalov
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Table of Contents (22) Chapters Close

Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. openFrameworks Basics FREE CHAPTER 2. Drawing in 2D 3. Building a Simple Particle System 4. Images and Textures 5. Working with Videos 6. Working with Sounds 7. Drawing in 3D 8. Using Shaders 9. Computer Vision with OpenCV 10. Using Depth Cameras 11. Networking Working with Addons Perlin Noise Index

Linking an addon to an existing project


If you are working on the project and suddenly realize that you need to link an addon, don't worry. You can do it at any time by performing the following steps:

  1. If the addon is not installed in the addons folder yet, download and install it by following instructions from the Installing a non-core addon section.

  2. Add all the .h, .cpp, and .lib or .a files from the src and lib folders of the addon to your development environment's project.

  3. If necessary, add paths to the addon's folder and all its subfolders into the project's settings.

Tip

Most addons contain the file install.xml in their folders. This file describes the exact information about linking an addon for each platform. By the way, Project Generator uses this information to link an addon. You can read this file and follow its information to link the addon yourself.

Note, for adding paths to addon's folder in openFrameworks's project for Linux, you need to just add line with the addon's name in addons.make file in the project's folder. See details at http://www.openframeworks.cc/setup/linux-codeblocks/.

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