Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift 2. Stepping into Virtual Reality FREE CHAPTER 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

A simple breakdown of the rendering pipeline


Unsurprisingly, a lot goes into creating a virtual 3D world and then displaying it on a 2D screen. Unity obfuscates a lot of the low-level rendering process so we don't have to deal with it, but to master anything related to graphics it's important to have a fundamental understanding of what's happening behind the scenes.

Every step of the rendering process is handled within something called the rendering pipeline. In this section, we'll go over each step in detail so you can gain a full understanding of what graphics are.

Defining the geometry

The first part of rendering is collecting the objects to be rendered. Every object in a scene is a collection of vertices, or the points of the object's geometry, and indices, which define the faces between the points.

Every set of three indices defines a triangular face of the object. Triangles are handy for defining complex surfaces because each individual triangle can only exist on one plane, so several...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image