To get the most out of this book
This book assumes the reader is familiar with the basic concepts of Vulkan or other modern rendering APIs such as DirectX 12 or Metal. You should be comfortable editing and compiling C or C++ code and GLSL shader code.
Software/hardware covered in the book |
Operating system requirements |
Vulkan 1.2 |
Windows or Linux |
You will need a C++ compiler that supports C++17. The latest version of the Vulkan SDK also needs to be installed on the system. We provide a Visual Studio solution as well as CMake files to compile the project.
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.
For each chapter, we recommend you run the code and make sure you understand how it works. Each chapter builds on the concepts from the previous one and it is important you have internalized those concepts before moving on. We also suggest making your own changes to experiment with different approaches.