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Mastering Beaglebone Robotics

You're reading from   Mastering Beaglebone Robotics Master the power of the BeagleBone Black to maximize your robot-building skills and create awesome projects

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783988907
Length 234 pages
Edition 1st Edition
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Author (1):
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Richard Grimmett Richard Grimmett
Author Profile Icon Richard Grimmett
Richard Grimmett
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Table of Contents (13) Chapters Close

Preface 1. Preparing the BeagleBone Black FREE CHAPTER 2. Building a Basic Tracked Vehicle 3. Adding Sensors to Your Tracked Vehicle 4. Vision and Image Processing 5. Building a Robot that Can Walk 6. A Robot that Can Sail 7. Using GPS for Navigation 8. Measuring Wind Speed – Integrating Analog Sensors 9. An Underwater Remotely Operated Vehicle 10. A Quadcopter 11. An Autonomous Quadcopter Index

Adding a game controller to your system

The software introduced in the last chapter is functional, but not very practical. What you will need is a controller that has more immediate control of the different servos. Perhaps the most practical is a game controller that has two joysticks and several additional buttons. This will make flying your quadcopter through the BeagleBone Black much easier.

To add the game controller, you'll need to first find a game controller that can connect to your computer. If you are using Microsoft Windows as the OS on the host computer, pretty much any USB controller that can connect to a PC will work. The same type of controller also works if you are using Linux for the remote computer. In fact, you can use another BeagleBone Black as the remote computer.

Since the joystick will be connected to the remote computer, you'll need to run two programs: one on the remote computer and one on the BeagleBone Black on the quadcopter. You'll also need a way...

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