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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Player Animation Controller


To create a new Animation Controller right-click on the Assets folder in the project, select the Create option, and then select Animation Controller from the list:

Rename the file to dudeAC and double-click on it:

When you double-click on it, a new panel will open up called Animation, as shown in the following screenshot:

The Animation Controller basically controls the flow of the animation. There are three states that are added in by default; these are Entry, Any State, and Exit:

  • The Entry state specifies which animation will be played at the start of the scene. So, in most cases the first animation that gets played is the idle animation.
  • The Any State specifies which animation needs to be executed irrespective of the previous animation that is being played.
  • The Exit state is the animation that is played at the exit of the scene.

Let's set up the states for the player, which will be the same setup for the enemy as well.

First, we will create the default animation so...

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