Planning your scene
You probably noticed that, over and over, the subject of planning is brought up before we start any actual work. The reason is that planning is the most important stage before you start actually doing anything.
The same is true when working with animations and there are a few important aspects that need your consideration in order for you to easily create a video.
Tips to export animations
Starting with animations you import, you need to keep in mind the following list when planning and creating animations using Maya, Blender, or any other 3D software:
It is only possible to import animations made with the move, scale, and rotate parameters. This means that is not possible to import Vertex, Morph, or Bone animations in Lumion.
When creating an animation, you need to set your frame rate to 25 frames per second or PAL.
Export the object with the animation using the FBX file format.
You can export the animation with the COLLADA file format, but the interpolation between the key...