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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Introduction

Event-driven design offers a cheap and efficient way to detect user input without the need to check for input device status in each frame. A naïve approach to this is to query all input devices for changes in their state. There are many types of input devices such as keyboard, mouse, joystick, keypad controller, tablet, touch screen, and so on. LuaSDL relies on the library libSDL 1.2, which supports only basic input devices such as keyboard, mouse, and joystick. This version doesn't support the use of multiple devices of the same kind. This limitation has been removed with libSDL 2.x, which is used in LuaSDL 2. LuaSDL 2 is the successor of a former LuaSDL library and it's in the stage of early development at the time of writing. This chapter will cover the use of an older LuaSDL library, as the LuaSDL 2 interface is not so different.

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Lua Game Development Cookbook
Published in: Jul 2015
Publisher:
ISBN-13: 9781849515504
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