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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Understanding how to animate a 3D model

Although the objective of this book is not to teach you how to animate a model, it is important to understand how animation is done so that you can understand better how to get game characters in a game to move and behave according to design.

As mentioned earlier, we can animate 3D models using tools, such as Maya or 3ds Max. We can then record their changes and then render these animations on screen when needed.

Preparing before animation

In game development, the creation of animation falls under the responsibility of an animator. Before an animation can be first created, we need to first have a 3D model that's been created by a 3D modeler. The 3D modeler is responsible for giving the object its shape and texturing it. Depending on the type of object we're dealing with, the exact process to get an object properly rigged can be slightly different. Rigging needs to be done before handing over the object to the animator to create specific animations...

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