Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Level of detail


We create objects with varying level of details (LODs) to increase the efficiency of rendering. For objects that are closer to the player, high LODs objects are rendered. Objects with higher LODs have a higher number of polygons. For objects that are far away from the player, a simpler version of the object is rendered instead.

Artists can create different LOD versions of the 3D object using automated LOD algorithms, deployed through software or manually reducing the number of vertices, normals, edges in the 3D Models, to create a lower polygon count model. When creating models of different LODs, note that we always start by creating the most detailed model with the most number of polygons first and then reduce the number accordingly to create the other LOD versions. It is much harder to work the models the other way around. Do remember to keep the UV coherent when working with objects with different LODs. Currently, different LODs need to be light mapped separately.

The following...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime