Chapter 6. Design Patterns
This chapter will introduce you to some commonly used design patterns. Here is how the chapter is organized:
- We will start with a quick introduction to design patterns, followed by a discussion on some Python language features that help to simplify their implementation.
- Next, with the help of a fantasy game theme, we will discuss the following design patterns:
- Strategy pattern
- Simple and abstract factory pattern
- Adapter pattern
- For each pattern, a simple game scenario will demonstrate a practical problem. We will see how the design pattern can help solve this problem.
- We will also implement each of these patterns using a Pythonic approach.
There are several known design patterns out there. As outlined earlier, we will discuss only a few. The idea is not to present a new cookbook on patterns, but just to show you how design patterns help solve some commonly encountered problems, and how to implement them in Python. Beyond this book, you can explore other traditional...