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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Chapter 8. Adding Sound Effects and Music

Sound effects and music are very important in modern games. I am sure you can remember some recent popular game where the "Better with headphones" sign appears on the splash screen.

Many games just would not be that good without the atmosphere created with sound effects and music. In this chapter, we will learn how to add them to our game. We will add sound effects when we shoot the arrow, hit the bird, and in other places where you would expect to hear sounds in the real world. In addition to this, we are going to make our game even cooler by adding some background music.

In this chapter, we will cover the following topics:

  • Playing sound effects
  • Playing music and background sounds
  • Switching between music tracks
  • Making use of stereo headphones
  • Finding sound effects for our game
  • Adding sound effects and preloading them
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