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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Adding the scrolling layer class


Let's add some scrolling background now, as the game looks very boring with a lifeless static image in the background. Before we actually add the code for scrolling backgrounds, let's first understand how this effect is created in games.

A scrolling background effect is added to:

  • Create a moving animation so that the scene doesn't look static

  • Create a depth of field effect to the player

This is usually created by placing two images adjacent to each other and moving both images in a particular direction. When an image goes off the screen, it is replaced at the end by the adjacent image. The width of the images has to be the same as the width of the screen.

Take a look at the following screenshot:

The blue area is the background image, which will be stationary. Then, each image that we want to scroll will be created as a separate image; a duplicated form of it will be created and placed at the width of the first image. The green hill that you see here is not one...

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