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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Before you start


Learning Box2D in just a few pages is not possible. A whole book is what you will need to start mastering it.

Tip

For an in-depth understanding of Box2D, you can find my book, Box2D for Flash Games, at https://www.packtpub.com/game-development/box2d-flash-games.

Anyway, this chapter will give you the bare bones to add physics to your games. Although experienced Box2D users may find some concepts such as collision detection covered in a less-than-perfect way, in the end, it works and that's what really matters in the scope of this chapter: giving you the knowledge to start learning Box2D and include it into your Cocos2d-JS projects.

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