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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Naming your variables properly

Always use meaningful names for storing your variables. If you don't do that, six months down the line, you will be sad. I'm going to exaggerate here a little bit to make a point. I will name a variable as shown in the following code:

public bool theBearMakesBigPottyInTheWoods = true;

That's a descriptive name. In other words, you know what it means by just reading the variable, and so ten years from now when you look at that name, you'll know exactly what it means. Now suppose instead of theBearMakesBigPottyInTheWoods, I had named this variable as shown in the following code:

public bool potty = true;

Sure, you know what potty is, but would you know that it referred to a bear making a big potty in the woods? I know right now you'll understand it because you just wrote it, but six months down the line, after writing hundreds of other scripts for all sorts of different projects, you'll look at that and wonder what potty meant. You...

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