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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – opening the scripting reference documentation for the transform component

From the Reference Manual, we'll now open the Scripting Reference documentation for the Transform Component.

  1. Click the link Switch to Scripting in the upper right-hand side of the browser window as shown in the following screenshot:
    Time for action – opening the scripting reference documentation for the transform component

What just happened?

The Transform page in the Scripting Reference opens in the web browser as shown in the following screenshot:

What just happened?

Are we really supposed to know all that stuff?

Actually, no. The whole reason for why the Scripting Reference exist is so we can look for information as we need it. Which will actually happen us to remember the code we do over and over, just like our other daily routines and habits.

What is all that information?

The previous screenshot shows a description and some sample code which probably doesn't mean much right now. Fear not! You'll eventually be able to look at that and say, "Hey, I know what that means!"

You have been reading a chapter from
Learning C# by Developing Games with Unity 3D Beginner's Guide
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849696586
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