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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Delegating actions

There will be times when you need to pass off, or delegate, the execution of a method from one file to another. In C#, this can be accomplished through delegate types, which store references to methods and can be treated like any other variable. The only caveat is that the delegate itself and any assigned method need to have the same signature—just like integer variables can only hold whole numbers and strings can only hold text.

Creating a delegate is a mix between writing a function and declaring a variable:

public delegate returnType DelegateName(int param1, string param2);

You start with an access modifier followed by the delegate keyword, which identifies it to the compiler as a delegate type. A delegate type can have a return type and name as a regular function, as well as parameters if needed. However, this syntax only declares the delegate type itself; to use it, you need to create an instance as we do with classes:

public DelegateName...
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