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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Exploring the Camera_Sample game


Now that the Camera_Sample game is loaded, switch to Game Mode and experiment with the game. Try to identify gameplay components.

Note

You can switch to Game Mode with the Ctrl + G keyboard combination or by selecting Game | Switch to Game from the pull-down menu system. The Esc key will return you to the Lumberyard Editor.

The first thing you will notice is that a Heads Up Display (HUD) presents you with three game modes.

Basic camera demo

Depressing the 5 key in Game Mode starts a demo in first-person mode with the character travelling around a street block in the game environment. Each time you press the 5 key, the game perspective changes; see the following table for details:

Iteration Number.

Game Perspective

1

First-person point of view

2

Third-person point of view

3

Third-person shoulder point of view

4

Top down

5

Side scroller

6

Parented tracking + dynamic zoom

7

Tracking + dynamic zoom

8

Chase

9

Top down player

...
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