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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Adding animations to characters


Using the Mannequin Editor provides great control and fidelity with character animations. With Lumberyard, we have options other than just using the Mannequin Editor. We can also use Geppetto, Lumberyard's character tool.

In Chapter 4, Creating 3D Characters, we created a farmer boy character and applied skin and clothing material to it. Next, we will breathe life into it with animations.

Animation files

To animate characters, you will first use a third-party modeling and animation tool such as Autodesk Maya or Autodesk 3DS Max. Those tools can export animations to compressed Intermediate Character Animation Files. These files have a *.i_caf file extension.

You can download the intermediate character animation files from the book's website. Here is a table with the filename and associated animation description:

Filename

Animation Description

Boy_Idle.i_caf

The boy standing in one place with minor movements of legs, hands, and face.

Boy_Run.i_caf

The...

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