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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

The Waf build system

You were first exposed to the Waf build system in Chapter 11, Providing Your Game to the World when you learned the requirements for releasing your Lumberyard games. Waf is Lumberyard's project build system. It can be used in conjunction with Visual Studio or you can use it manually from the command prompt.

Note

You must have Python 2.6 or a later version installed on your computer to use the Waf build system.

When you are creating simple, standalone games, such as single-player, non-networked games, you can simply use the Project Configurator as you have for sample projects in previous chapters. When you are creating a more complex game, you will need to get more involved in the process.

When you examine the Waf files structure, you will see a _WAF_ folder in the Lumberyard \dev folder. As shown here, there are subfolders for Android, iOS, and Microsoft.

The Waf build system

Within the Microsoft Waf folder, the msbuild sub-folder has a waf build targets file and an XML properties sheet...

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