Summary
In this chapter, we explored the use of Twitch and how to integrate Twitch with the games we create in Lumberyard. We started with a discussion on video game broadcasting and then explored Twitch as a service. We walked through the steps to create a Twitch account and a Broadcast Channel. Using a blank game level, we created 3D objects and used the Flow Graph Editor to instantiate Twitch ChatPlay. Our efforts resulted in a game that could be interacted with live chat on Twitch. We concluded our Twitch coverage with an overview of Twitch JoinIn and the Twitch API.
In the next chapter, we will look at how to wrap up your game and prepare it for distribution. We will explore several types of builds, including game builds, testing builds, debugging builds, and release builds. We will discuss methods of debugging, testing, releasing, and supporting your games.