Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

Arrow left icon
Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary

In this chapter, we explored the use of Twitch and how to integrate Twitch with the games we create in Lumberyard. We started with a discussion on video game broadcasting and then explored Twitch as a service. We walked through the steps to create a Twitch account and a Broadcast Channel. Using a blank game level, we created 3D objects and used the Flow Graph Editor to instantiate Twitch ChatPlay. Our efforts resulted in a game that could be interacted with live chat on Twitch. We concluded our Twitch coverage with an overview of Twitch JoinIn and the Twitch API.

In the next chapter, we will look at how to wrap up your game and prepare it for distribution. We will explore several types of builds, including game builds, testing builds, debugging builds, and release builds. We will discuss methods of debugging, testing, releasing, and supporting your games.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image