That's it for the first chapter. In this chapter, we showed you how to set up your development environment, how to get the code, and how to get started with the examples provided with this book. You further learned that to render a scene with Three.js, you first have to create a THREE.Scene object, add a camera, a light, and the objects that you want to render. We also showed you how you can expand this basic scene by adding shadows and animations. Lastly, we added a couple of helper libraries. We used dat.GUI, which allows you to quickly create control user interfaces, and we added stats.js, which provided feedback on the frame rate and other metrics at which your scene is rendered.
In the next chapter, we'll expand on the example we created here. You'll learn more about the most important building blocks that you can use in Three.js.