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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Toc

Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Triggering events

If we want to schedule the events, we can trigger them, which will help you trigger the same event in different parts of your code. In the next described recipe, the event will be triggered when we double tap.

Getting ready

Again, we are going to make use of the double tap, so it is important that you refer to the recipes in Chapter 2, Input, Motion, and Touch. Even though the skeleton of the code is similar to that for the last event, the actions are completely different. Here the unscheduling will be automatic.

How to do it…

Perform the following steps to achieve the goal:

  1. First, in the KV file, declare an empty label using the following code:
    <MyW>:
        Label:
            id: label1
            pos: 200,200
            text: ''
  2. In the Python code, import the Clock object instance.
  3. In the widget class, define the method my_callback().
  4. Also, define the method on_touch_down() where we will define the trigger.
  5. As shown in the following code, using an if statement, select...
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