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Java Projects

You're reading from   Java Projects Learn the fundamentals of Java 11 programming by building industry grade practical projects

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789131895
Length 524 pages
Edition 2nd Edition
Languages
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Java 11 2. The First Real Java Program - Sorting Names FREE CHAPTER 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Web App 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level 11. Other Books You May Enjoy

Refactoring

When we finished the previous chapter, we had the classes of the Mastermind game designed and coded in a nice and perfectly object-oriented way that did not break any of the OO principles. Did we? Absurd. There is no code, except for a few trivial examples, that cannot be made to look nicer or better. Usually, when we develop code and finish the coding, it looks great. It works, the tests all run, and documentation is ready. From the professional point of view, it really is perfect. Well, it is good enough. The big question that we have not tested yet is maintainability. What is the cost of altering the code?

That is not an easy question, especially because it is not a definite one. Alter to what? What is the modification we want to make? We do not know that when we create the code in the first place. If the modification is to fix a bug, then it is obvious that we...

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