Summary
In this chapter, we started by examining how primitives are stored in memory. Primitives are predefined types that come with the language and can be stored on both the stack (local variables) and on the heap (instance variables). It is easy to identify primitives as they have all lowercase letters.
In contrast, objects are only stored on the heap. In discussing objects, it was necessary to distinguish between references and the objects themselves. We discovered that while references can be of any type (interface, abstract class, and class), objects themselves can only be of proper, concrete classes, meaning the class must not be abstract.
Manage object references with care. If not managed properly, you could end up with escaping references. Java uses call-by-value, which means a copy is made of the argument passed or returned. Depending on whether the argument is a primitive or reference, it can have major implications. If it’s a copy of a reference to a mutable type, then the calling code can change your supposedly private
data. This is not proper encapsulation.
We examined code with this issue and associated diagrams of the stack and heap. The solution is to use defensive copying, that is, copying the object contents both on the way in and on the way out. Thus, the references and the objects they refer to remain private. Lastly, we detailed the code solution and associated diagrams of the stack and heap.
In the next chapter, we are going to take a closer look at the heap, the area of memory where objects live.